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AI Insights · Timothy · April 2024

Top 5 Puzzle and Riddle Games on iOS in Guatemala Q1 2024

Explore the performance of the top 5 puzzle and riddle games on iOS in Guatemala during Q1 2024, featuring trends in downloads, revenue, and active users.

Top 5 Puzzle and Riddle Games on iOS in Guatemala Q1 2024

In the first quarter of 2024, the top 5 puzzle and riddle games on iOS in Guatemala showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each application:

IQ Boost: Training Brain Games

IQ Boost: Training Brain Games from Brightika, Inc. experienced an initial surge in weekly downloads, starting at 7.6K in early January but steadily declining to just 19 by the end of March. The app's weekly revenue peaked at $27 in the second week of January but saw a general downward trend, with minimal earnings in subsequent weeks. Weekly active users followed a similar pattern, beginning at 7.4K and dropping to 2.5K by the end of the quarter.

Brain Test: Tricky Puzzles

Brain Test: Tricky Puzzles by UNICO STUDIO showed a modest but consistent performance. Weekly downloads fluctuated slightly, peaking at 321 in the first week of January and maintaining around 304 by the end of March. The app's weekly revenue saw a gradual increase, starting at $4 and reaching $14 in the final week of March. Active users started at 2.3K, dipped slightly mid-quarter, and ended at around 2.1K.

Draw Puzzle: Tricky Brain Test

Draw Puzzle: Tricky Brain Test from Teos Oyun had a varied download trend, starting at 144 in early January, peaking at 588 at the end of January, and then stabilizing around 94 by the end of March. Despite no reported revenue, the app's active users showed a steady increase, starting at 739 and reaching up to 1.2K by the end of the quarter.

Flashback: Tricky Fun Riddles

Flashback: Tricky Fun Riddles by Radiant Cat Studio maintained a consistent performance with weekly downloads ranging between 114 and 352. The app's weekly revenue remained steady, fluctuating between $17 and $31 throughout the quarter. Active users saw a peak of 538 in late February but slightly reduced to 364 by the end of March.

Thief Puzzle: to pass a level

Thief Puzzle: to pass a level from TapNation showed a steady but modest performance. Weekly downloads started at 234 and remained relatively stable, ending at 107 by the end of March. The app generated minimal revenue, peaking at $5 in mid-February. Active users started at 607 and slightly decreased to 404 by the end of the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024